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Skills & Qualifications

  • Programming:

    • C++

    • C#

    • Java

    • Python

  • Game Engines:

    • Unity​

    • Unreal 4

Relevant Experience

Unity Technologies    Software Engineer         (May 2018 - July 2020)

  • Began on In App Purchasing (IAP) SDK team developing new QA automation and assisting with bug fixes.

  • Worked on the Game Foundation team and helped design and implement the new inventory system API.

  • Worked on Ads Mediation product, helped design and implement diagnostics events and other tasks.

  • Assisted with interviews, intern onboarding, GDC booth work, and meeting organization for the team.

Frasca International    Software Engineer         (April 2016 - January 2018)

  • Install and develop systems software for flight simulators primarily in C++ and C#

  • Work with new and up to 20 years old architecture on teams to create new simulators

  • Software lead for several projects including a Cessna 172 and Piper Archer III

  • Handle documentation and all other misc software related tasks on assigned simulators

Wyzant                                         Tutor                  (January 2016 - Present)

  • Provided online and occasionally in person tutoring for programming and Unity development

  • Students are typically high school or college level

  • Explain concepts and help with problems until students properly understand the material

Education

Full Sail University Game Development Bachelor of Science December 2015

  • GPA: 3.19

  • Participated in the first official Full Sail Game Maker Challenge

  • Managed a game booth at the OrlandoIX tech convention

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