Skills & Qualifications
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Programming:
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C++
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C#
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Java
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Python
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Game Engines:
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Unity
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Unreal 4
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Relevant Experience
Unity Technologies Software Engineer (May 2018 - July 2020)
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Began on In App Purchasing (IAP) SDK team developing new QA automation and assisting with bug fixes.
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Worked on the Game Foundation team and helped design and implement the new inventory system API.
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Worked on Ads Mediation product, helped design and implement diagnostics events and other tasks.
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Assisted with interviews, intern onboarding, GDC booth work, and meeting organization for the team.
Frasca International Software Engineer (April 2016 - January 2018)
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Install and develop systems software for flight simulators primarily in C++ and C#
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Work with new and up to 20 years old architecture on teams to create new simulators
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Software lead for several projects including a Cessna 172 and Piper Archer III
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Handle documentation and all other misc software related tasks on assigned simulators
Wyzant Tutor (January 2016 - Present)
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Provided online and occasionally in person tutoring for programming and Unity development
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Students are typically high school or college level
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Explain concepts and help with problems until students properly understand the material
Education
Full Sail University Game Development Bachelor of Science December 2015
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GPA: 3.19
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Participated in the first official Full Sail Game Maker Challenge
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Managed a game booth at the OrlandoIX tech convention